Author: Andy Harris
Get on the fast track to creating computer games. Ever want to develop your own computer game? Learn the practical concepts of object oriented programming for game design using Python[registered] in this easy to follow, ... |
Approx Delivery 7-10 Days
Paperback Book
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Author: Hugh Hancock & Johnnie Ingram
Use this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional filmmaking and Machi ... |
Approx Delivery 7-10 Days
Paperback Book
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Author: David M. Bourg
By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simu ... |
Approx Delivery 7-10 Days
Paperback Book
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Author: David M. Bourg & Glenn Seemann
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game ... |
Approx Delivery 15 Days
Paperback Book
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Role Playing and Story in Games and Playable Media
Author: Noah Wardrip-Fruin & Pat Harrigan
Games and other playable forms involve role playing and story. This work examines the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card game ... |
Approx Delivery 15 Days
Hardback Book
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A Rules of Play Anthology
Author: Eric Zimmerman & Katie Salen
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. |
Approx Delivery 15 Days
Hardback Book
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Toward an Inclusive Information Society
Author: Anthony G. Wilhelm
Talks about the long-term social benefits of building an inclusive information society: a national action plan. This work shows us how to build a more inclusive information society, offering a plan that reaps the benefit ... |
Approx Delivery 15 Days
Paperback Book
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Author: Kevin Oxland
What exactly is the elusive ingredient that makes a game worth playing? To create a great game you need passion, imagination, talent, a good understanding of game-play and design, experience, a dedicated team, good proje ... |
Approx Delivery 7-10 Days
Paperback Book
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Engineering Real-time Applications with Wild Magic
Author: David Eberly
A guide to the software engineering and programming of 3D engines. It talks about the process and shows how to construct the core elements of 3D systems, including data structures, the math system, and the object system. ... |
Approx Delivery 7-10 Days
Hardback Book
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with OpenGL ES and M3G
Author: Kari Pulli, Kimmo Roimela & Others Jani Vaarala
Explains writing real-time 3D graphics applications for mobile devices. This book demonstrates the programming interfaces that enable dynamic 3D media on cell phones, GPS systems and media players. It offers coverage of ... |
Approx Delivery 7-10 Days
Hardback Book
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Author: Andrew Rollings & Ernest Adams
How often have you heard anyone can design a game? While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appr ... |
Approx Delivery 15 Days
Paperback Book
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Author: David Brackeen & Laurence Vanhelswue
If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen ac ... |
Approx Delivery 7-10 Days
Paperback Book
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Author: Iain Simons
Despite being the fastest growing form of popular culture ever, videogames are seldom engaged with as a serious media form. This book remedies this by offering insight into the leading designers in the world, examining, ... |
Approx Delivery 7-10 Days
Paperback Book
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Author: Chris Crawford
Discusses the foundational skills behind the design and architecture of a game. This book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in g ... |
Approx Delivery 7-10 Days
Paperback Book
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Author: Gary Rosenzweig
Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming ... |
Approx Delivery 7-10 Days
Paperback Book
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Author: Erik Guilfoyle
Create your own levels and game mods. Build single- and multi-player levels, add scripts, and share your mods. Ever wonder what Quake 4 would be like if it included that especially cool weapon you dreamed up? Here's the ... |
Approx Delivery 7-10 Days
Paperback Book
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Exploring Online Game Culture
Author: T. L. Taylor
A study of EverQuest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identit ... |
Approx Delivery 15 Days
Hardback Book
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Author: Ernest Adams & Andrew Rollings
For courses in Fundamentals of Game Design for all video game developers and designers With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design a ... |
Approx Delivery 7-10 Days
Paperback Book
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Game Development for Beginners
Author: Jacob Habgood & Mark Overmars
The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete ... |
Approx Delivery 7-10 Days
Multi Media with Book and Digital Media - CD-ROM
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Graphics and Game Programming for Xbox 360 and Windows
Author: Chad Carter
Foreword by Tom Miller Developer, XNA Game Studio Express, Microsoft Corporation Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality ... |
Approx Delivery 7-10 Days
Multi Media with Book and Digital Media - CD-ROM
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